Most recent job postings at Star Wars
via Hitmarker posted_at: 6 days agoschedule_type: Full-timesalary: 127,850–204,600 a year
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio. In Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking a Principal Character Artist with the passion and... know-how to help drive the creation of the galaxy’s most diverse characters and creatures. As the Principal Character Artist on our Star Wars FPS team, you will help drive our character creation process and play a pivotal role in establishing and maintaining a high quality level. Respawn embraces a highly collaborative and iterative development process, so this role will involve working heavily with a variety of other departments and feature teams. The ideal candidate is an industry leader in their craft who can also help mentor and develop skills with the rest of their team. This position is a challenging and exciting opportunity to bring a wide variety of characters, creatures, and aliens to life.

What you’ll do…
• Work closely with the Art Director and Lead Character Artist to establish high artistic standards and techniques.
• Lead the way by developing new production techniques or exploring new technology.
• Assist the Lead Character Artist in training and mentoring other team members.
• Work with Technical and Engineering teams to ensure characters are built efficiently to a high technical standard.

Ideally, you will have…
• Experience shipping at least two AAA games as a character artist and actively involved in R&D and pre-production.
• Excellent understanding of anatomy, proportion, silhouette, color theory, and other artistic fundamentals.
• A mastery of modern character related production software and techniques.
• A solid understanding of rigging, skinning, LOD creation, budgets, and other technical requirements of building optimized content.
• A strong understanding of PBR, lighting, materials, and other rendering related technology and how they apply to character art.
• Experience with facial animation, FACS, photogrammetry or blendshape acquisition is a plus.
• A strong collaborative working style, with an interest in teaching and mentoring.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $129,050 - $204,600
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $127,850 - $204,600
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
• $127,850 - $204,600
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $127,850 - $189,050
• Washington (depending on location e.g. Seattle vs. Spokane):
• $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
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via Hitmarker posted_at: 3 days agoschedule_type: Full-timesalary: 113,900–191,050 a year
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are looking for a Senior Rendering Engineer to join our growing team. We're building a new Star Wars experience and want to build upon the new technologies of Unreal Engine 5.

Responsibilities
• Reporting to the Lead Rendering Engineer, you will develop and extend rendering systems to help the team achieve the game vision
• Foster an effective relationship between rendering and content teams to successfully deliver features
• Proactively identify issues, propose and implement solutions
• Guide junior engineers and share knowledge with content and technical team members

Required Qualifications
• 2+ years of experience with C/C++
• Experience with HLSL or other shader languages
• History of delivering graphics systems which satisfy content team expectations
• Proficient at memory management, multithreading, and optimizing game performance
• Willing to embrace a remote-first approach to work and communication

Desired Qualifications
• Bachelor's degree or higher in Computer Science or relevant field
• Experience with Unreal Engine or console game development
• Aware of industry trends for real-time rendering
• Familiarity with debugging tools such as RenderDoc or PIX

If this excites you, then we want to talk to you! This role is open to on-site, hybrid, or remote off-site work.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento): $125,050 - $191,050
• New York (depending on location e.g. Manhattan vs. Buffalo): $113,900 - $191,050
• New Jersey (depending on location e.g. Jersey City vs. Trenton): $113,900 - $191,050
• Colorado (depending on location e.g. Denver vs. Colorado Springs): $113,900 - $154,950
• Washington (depending on location e.g. Seattle vs. Spokane): $113,900 - $179,300

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
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via ArtStation posted_at: 3 hours agoschedule_type: Full-timework_from_home: 1
ounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indi... ounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indi... Show more details...
via Electronic Arts schedule_type: Full-time
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking an experienced and knowledgeable Associate Art Director to join our Star Wars FPS team. Reporting to the Art Director, the Associate Art Director will be responsible for managing and coordinating multiple teams involving cinematics, animation, and characters. The ideal candidate will have multiple years of management experience and feel at home coordinating complex pipelines and production demands. They are a blend of a talented artist, dedicated leader, and a production-minded manager who can deliver results that are beautiful, on time, and within budget.

What you'll do...
• Assist the Art Director with managing multiple teams and efforts involving characters, animation, and cinematics.
• Coordinate with multiple stakeholders to design and implement new production pipelines that meet the specific needs of our product.
• Be able to predict dependencies, production requirements, resource demands, and be able to develop strategic plans to mitigate the risks associated with them.
• Help lead the artistic vision and creative goals of our team.
• Play a critical role in the recruiting efforts of the department, including screening, interviewing, final selection, and offer decisions.
• Coordinate content production all the way from concept to implementation. Ensure content is delivered on time, under budget, and at a consistent high quality.
• Be an advocate for the department's goal and needs. Remove roadblocks, identify risks, and develop mitigation strategies.
• Develop, motivate, and mentor team members. Create opportunities for challenge and growth.

Ideally, you will have...
• 8-10+ years of games industry experience, with at least one prior role as a manager.
• Direct management experience with animation, cinematics, characters, and/or technical teams.
• Demonstrable ability to lead by example, in both quality of work and professional conduct.
• Experience shipping multiple AAA games through the entire production cycle.
• Ability to problem solve from multiple perspectives. Production, technical, and visual art direction skills are required.
• In-depth expertise on relevant software packages and game engines (eg. Maya and Unreal)
• Clear understanding of how to effectively delegate tasks to other managers.
• Ability to both receive and deliver constructive feedback.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):

º $157,450 - $245,500
• New York (depending on location e.g. Manhattan vs. Buffalo):

º $154,950 - $245,500
• New Jersey (depending on location e.g. Jersey City vs. Trenton):

º $154,950 - $245,500
• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $154,950 - $223,350
• Washington (depending on location e.g. Seattle vs. Spokane):

º $154,950 - $223,350

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity
Show more details...
via Electronic Arts schedule_type: Full-time
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio. In Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking a Principal Character Artist with the passion and... know-how to help drive the creation of the galaxy’s most diverse characters and creatures. As the Principal Character Artist on our Star Wars FPS team, you will help drive our character creation process and play a pivotal role in establishing and maintaining a high quality level. Respawn embraces a highly collaborative and iterative development process, so this role will involve working heavily with a variety of other departments and feature teams. The ideal candidate is an industry leader in their craft who can also help mentor and develop skills with the rest of their team. This position is a challenging and exciting opportunity to bring a wide variety of characters, creatures, and aliens to life.

What you’ll do…
• Work closely with the Art Director and Lead Character Artist to establish high artistic standards and techniques.
• Lead the way by developing new production techniques or exploring new technology.
• Assist the Lead Character Artist in training and mentoring other team members.
• Work with Technical and Engineering teams to ensure characters are built efficiently to a high technical standard.

Ideally, you will have…
• Experience shipping at least two AAA games as a character artist and actively involved in R&D and pre-production.
• Excellent understanding of anatomy, proportion, silhouette, color theory, and other artistic fundamentals.
• A mastery of modern character related production software and techniques.
• A solid understanding of rigging, skinning, LOD creation, budgets, and other technical requirements of building optimized content.
• A strong understanding of PBR, lighting, materials, and other rendering related technology and how they apply to character art.
• Experience with facial animation, FACS, photogrammetry or blendshape acquisition is a plus.
• A strong collaborative working style, with an interest in teaching and mentoring.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $129,050 - $204,600
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $127,850 - $204,600
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
• $127,850 - $204,600
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $127,850 - $189,050
• Washington (depending on location e.g. Seattle vs. Spokane):
• $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity
Show more details...
via Hitmarker posted_at: 2 days agoschedule_type: Full-timesalary: 127,850–204,600 a yearwork_from_home: 1
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking a Lead Cinematics Artist to join our growing team. As a Lead Cinematics Artist on the project, you will be at the center of our multidisciplinary collaboration bringing a new Star Wars story and characters to life. We’re looking for an excellent storyteller and visual artist that is also an accomplished manager who can coordinate our cinematic needs with multiple art departments.

What you’ll do…
• Collaborate with Animation, Lighting, Narrative, Audio and other art departments to create real-time cinematics and other narrative content.
• Be a champion for our story and characters and find the best ways to present them to our players.
• Own the in-engine implementation of cinematic content.
• Develop and drive the pipelines and processes required to execute high quality cinematics.
• Coordinate and facilitate cinematic processes from pre-vis all the way to polished shots running in-engine.
• Be able to predict dependencies, production requirements, resource demands, and be able to develop strategic plans to mitigate the risks associated with them.
• Play a central role in the recruiting efforts of the team, including screening, interviewing, final selection, and offer decisions.

Ideally, you will have…
• 8+ years professional experience working in cinematics and interactive narratives for games.
• Experience with body and facial performance capture pipelines.
• The ability to design a production pipeline and establish the processes, planning, and documentation required to roll that pipeline out to a team.
• A strong understanding of visual storytelling, cinematography, editing, and scene composition.
• Experience working with real-time game engines and their respective toolsets, Unreal and Sequencer preferred.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $129,050 - $204,600
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $127,850 - $204,600
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
• $127,850 - $204,600
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $127,850 - $189,050
• Washington (depending on location e.g. Seattle vs. Spokane):
• $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
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via ZipRecruiter schedule_type: Full-time
Requisition Number: 177440 Position Title: Environment Director... External Description: Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order Requisition Number: 177440

Position Title: Environment Director...

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We're combining this inspiration and technology with Respawn's pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking a Lead Hard Surface Artist to join our growing team. As the Lead Hard Surface Artist on the project, you will be responsible for building and managing a team of experts in all things mechanical. The Star Wars galaxy offers a wide range of weapons, ships, vehicles, droids, and gadgets to apply your expertise in mechanical design, form, and function. Our ideal candidate is an expert in modeling and texturing workflows and an excellent people leader who can build a top performing team.

What you'll do...
• Work closely with Art Direction, Character, Environment, Tech Animation, and Animation teams to build highly detailed assets that meet the needs of our gameplay.
• Establish and maintain best practices, quality bar, pipelines, tools, and processes for the department.
• Organize and pioneer research and development efforts aimed at improving the Hard Surface art pipeline, tools, and processes.
• Play a critical role in the recruiting efforts of the team, including screening, interviewing, final selection, and offer decisions.
• Manage all aspects of the team including mentoring, training, tasking, and project management.
• Be a proactive problem solver, looking ahead to identify risks, production issues, dependencies, and scoping concerns.

Ideally, you will have...
• 7+ years of experience as a 3D artist in AAA games.
• Previous experience as a Lead, Principal or Senior level Hard Surface artist.
• A strong portfolio demonstrating your skill generating hard surface assets and a strong understanding of form and function.
• Excellent knowledge of materials and PBR fundamentals.
• Expert knowledge of industry standard software packages.
• A desire to be highly collaborative and eager to give and take constructive feedback.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $129,050 - $204,600
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $127,850 - $204,600
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
• $127,850 - $204,600
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $127,850 - $189,050
• Washington (depending on location e.g. Seattle vs. Spokane):
• º $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

State:

Community / Marketing Title: Lead Hard Surface Artist (Star Wars FPS)

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams' careers. We put our people first, and we make sure they're taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn't end at the workplace-we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we're doing the work to give everyone the space to be their full selves while giving back to our community. We're looking for problem-solvers, game-changers, innovators, dreamers, doers-people that are ready to move the needle and build on our success. As our industry accelerates, we aren't just keeping up-we're staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 35

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams' careers.

We put our people first, and we make sure they're taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn't end at the workplace-we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we're doing the work to give everyone the space to be their full selves while giving back to our community. We're looking for problem-solvers, game-changers, innovators, dreamers, doers-people that are ready to move the needle and build on our success. As our industry accelerates, we aren't just keeping up-we're staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
Show more details...
via XP Game Jobs posted_at: 3 days agoschedule_type: Full-timework_from_home: 1
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond... You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are looking for a Senior Rendering Engineer to join our growing team. We're building a new Star Wars experience and want to build upon the new technologies of Unreal Engine 5.

Responsibilities
• Reporting to the Lead Rendering Engineer, you will develop and extend rendering systems to help the team achieve the game vision
• Foster an effective relationship between rendering and content teams to successfully deliver features
• Proactively identify issues, propose and implement solutions
• Guide junior engineers and share knowledge with content and technical team members

Required Qualifications
• 2+ years of experience with C/C++
• Experience with HLSL or other shader languages
• History of delivering graphics systems which satisfy content team expectations
• Proficient at memory management, multithreading, and optimizing game performance
• Willing to embrace a remote-first approach to work and communication

Desired Qualifications
• Bachelor's degree or higher in Computer Science or relevant field
• Experience with Unreal Engine or console game development
• Aware of industry trends for real-time rendering
• Familiarity with debugging tools such as RenderDoc or PIX

If this excites you, then we want to talk to you! This role is open to on-site, hybrid, or remote off-site work.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $125,050 - $191,050
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $113,900 - $191,050
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
º $113,900 - $191,050
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $113,900 - $154,950
• Washington (depending on location e.g. Seattle vs. Spokane):
º $113,900 - $179,300

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity
Show more details...
via Hitmarker posted_at: 6 days agoschedule_type: Full-timesalary: 127,850–204,600 a year
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio. In Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking an experienced Principal Mission Designer with... expertise in creating engaging exciting level experiences to join us in creating our new Star Wars First Person Shooter game. You’ll be responsible for developing levels from beginning to end, collaborating across the team, and delivering exceptional Star Wars experiences. We are looking for someone who thinks about the entire process of creating engaging, varied, unique, and fun FPS levels.

What you'll do…
• Reporting to the Lead Mission Designer, you will work with design leadership, design team, artists, code, audio, VFX, and animation departments to create level experiences that epitomize the creative vision of the game.
• Develop the gameplay environments that guide and engage the player while working with the art team to showcase the unique beauty of any given space.
• Drive level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
• Collaborate with members of the team to give feedback and develop tools and technology.
• Assimilate and incorporate playtests and feedback to make exciting, accessible, and fun, FPS experiences.
• Help establish and develop design best practices, constraints, and metrics throughout projects.
• Have fun with a passionate collaborative team creating a new and exciting Star Wars experience!

Ideally you will have…
• 10+ years' experience in the games industry working in a level design capacity, shipping at least one title including a shipped AAA game.
• Experience working with a game engine (Unreal preferred but not required) with strong understanding of implementation and integration into the pipeline.
• Extensive experience and insight into developing the game environment with an understanding to create an engaging game experience.
• Practical knowledge of level design process including level flow, engagement, structure, pacing, environmental storytelling, and testing.
• Experience in rapid prototyping to test feasibility of concepts.
• Experience developing pipelines and collaborating to develop technology.
• A portfolio with examples and detailed breakdowns of your work, showcasing the above.
• Competency in clearly and effectively pitching game design concepts.
• A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.
• Willingness to master new tools and techniques.
• Passion about the play experience, with a wealth of knowledge across a wide range of games.
• Passion for making and playing games.
• Passion for Star Wars and FPS games is a plus!

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $129,050 - $204,600
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $127,850 - $204,600
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
• $127,850 - $204,600
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $127,850 - $189,050
• Washington (depending on location e.g. Seattle vs. Spokane):
• $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
Show more details...
via ZipRecruiter schedule_type: Full-time
Requisition Number: 177446 Position Title: Principal Game Designer I... External Description: Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Requisition Number: 177446

Position Title: Principal Game Designer I...

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We're combining this inspiration and technology with Respawn's pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking an experienced Principal Mission Designer with expertise in creating engaging exciting level experiences to join us in creating our new Star Wars First Person Shooter game. You'll be responsible for developing levels from beginning to end, collaborating across the team, and delivering exceptional Star Wars experiences. We are looking for someone who thinks about the entire process of creating engaging, varied, unique, and fun FPS levels.

What you'll do...
• Reporting to the Lead Mission Designer, you will work with design leadership, design team, artists, code, audio, VFX, and animation departments to create level experiences that epitomize the creative vision of the game.
• Develop the gameplay environments that guide and engage the player while working with the art team to showcase the unique beauty of any given space.
• Drive level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
• Collaborate with members of the team to give feedback and develop tools and technology.
• Assimilate and incorporate playtests and feedback to make exciting, accessible, and fun, FPS experiences.
• Help establish and develop design best practices, constraints, and metrics throughout projects.
• Have fun with a passionate collaborative team creating a new and exciting Star Wars experience!

Ideally you will have...
• 10+ years' experience in the games industry working in a level design capacity, shipping at least one title including a shipped AAA game.
• Experience working with a game engine (Unreal preferred but not required) with strong understanding of implementation and integration into the pipeline.
• Extensive experience and insight into developing the game environment with an understanding to create an engaging game experience.
• Practical knowledge of level design process including level flow, engagement, structure, pacing, environmental storytelling, and testing.
• Experience in rapid prototyping to test feasibility of concepts.
• Experience developing pipelines and collaborating to develop technology.
• A portfolio with examples and detailed breakdowns of your work, showcasing the above.
• Competency in clearly and effectively pitching game design concepts.
• A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.
• Willingness to master new tools and techniques.
• Passion about the play experience, with a wealth of knowledge across a wide range of games.
• Passion for making and playing games.
• Passion for Star Wars and FPS games is a plus!

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $129,050 - $204,600
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $127,850 - $204,600
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
• $127,850 - $204,600
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $127,850 - $189,050
• Washington (depending on location e.g. Seattle vs. Spokane):
• $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

State:

Community / Marketing Title: Principal Mission Designer (Star Wars FPS)

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams' careers. We put our people first, and we make sure they're taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn't end at the workplace-we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we're doing the work to give everyone the space to be their full selves while giving back to our community. We're looking for problem-solvers, game-changers, innovators, dreamers, doers-people that are ready to move the needle and build on our success. As our industry accelerates, we aren't just keeping up-we're staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 35

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams' careers.

We put our people first, and we make sure they're taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn't end at the workplace-we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we're doing the work to give everyone the space to be their full selves while giving back to our community. We're looking for problem-solvers, game-changers, innovators, dreamers, doers-people that are ready to move the needle and build on our success. As our industry accelerates, we aren't just keeping up-we're staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
Show more details...