Paradox Interactive

Paradox Wikis is a comprehensive online platform that serves as a hub for game guides, tutorials, and information about video games developed by Paradox Interactive, a renowned Swedish game company. With an extensive community of contributors, the website covers a wide range of popular Paradox games, including grand strategy titles like Crusader Kings III, Europa Universalis IV, and Hearts of Iron IV. Paradox Wikis offers detailed articles, strategies, and historical background to help players enhance their gaming experience and understand the intricate mechanics of these complex games. Whether players are seeking help in gameplay mechanics or historical context, Paradox Wikis provides a valuable resource for fans of Paradox Interactive games.

Somehow, it's even managed to put Stellaris, a 4X game, on Xbox One and PS4. What a weird time. And now it's reaffirmed its intent to spreading its games around. RECOMMENDED VIDEOS FOR YOU...pcgamer.comParadox Interactive is best known for its complex PC grand strategy games, but the publisher has started dabbling with console ports and the odd mobile game.

Based in Sweden, Paradox self-publishes both its own titles, and games from third-party studios as such Obsidian Entertainment and Romero Games.gamedeveloper.comPublisher Paradox Interactive announced a new publishing initiative dubbed " Paradox Arc ," and its first release is Across the Obelisk from developer Dreamsite Games.

Following its official reveal, it was learned that Surviving the Abyss will task players with weaponizing genetics, with a resource management formula familiar to strategy gamers.gamerant.comParadox Interactive has built a strong following as a premier developer of grand strategy titles and has a community of engaged fans on Steam and forums online.

  • Encrypted
    Site is Encrypted

  • Country
    Hosted in United States

  • Traffic rank
    #22,993 Site Rank

  • Site age
    10 yrs old

  • Site Owner information
    Whois info

  • Traded as
    Nasdaq First North,:,PDX

  • Founded
    1999

  • Headquarters
    Stockholm,Sweden

  • Key people
    Fredrik Wester (CEO)

  • Owner
    WesterInvest AB (33.4%),Investment Aktiebolaget Spiltan (17.11%),Tencent,(9.12%),Lerit Förvaltning (7.53%),State Street Bank and Trust Company,(5.50%)

  • Number of employees
    662 (December 2020)

  • Subsidiaries
    Paradox Development Studio,Triumph Studios,Harebrained Schemes,Playrion,Squeaky Wheel

  • ISIN
    SE0008294953

Traffic rank
#22,993
Site age
10 yrs
Location
United States
Popular Questions for Paradox Interactive
Newest job postings for Paradox Interactive
via Paradox Interactive schedule_type: Full-timework_from_home: 1
Paradox Tectonic seeks a versatile and creative Technical Animator to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life. We're looking for an experienced, self-starting tech animator with experience working with motion capture data. You will help bring our characters to life, elevate the visuals and... find ways to improve workflow efficiency. In addition, Paradox Tectonic seeks a versatile and creative Technical Animator to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life.

We're looking for an experienced, self-starting tech animator with experience working with motion capture data. You will help bring our characters to life, elevate the visuals and... find ways to improve workflow efficiency. In addition, our ideal candidate brings with them a deep passion for making games and solving challenging problems.

Responsibilities
• Use keyframe and motion capture techniques to bring characters to life.
• Support and implement animation content and fine-tune parameters for gameplay.
• Work with the game engine in setting up character assets.
• Help with skin weights for characters and assets on preexisting and new skeletons.
• Work with our technical artist to define and improve the animation pipeline.
• Work with cross-functional teams to help take animation assets through the art and game pipeline.
• Collaborate with the art and engineering team to develop animation rigs and pipelines for characters, vehicles, and props.

Required Qualifications
• BA/BS degree or equivalent work experience
• At least three years of Unity game development experience with a good working knowledge of Unity editor scripting/tool development.
• Ability to work well in a fluid, changing environment as creative challenges evolve.
• Demo or portfolio of past work or samples.
• A strong understanding of how to create animation for real-time games.
• Experience animating assets on at least one AAA title from beginning to end or have shipped AAA PC or console titles in an animator position.
• Expert-level proficiency with Autodesk Maya
• Experience working with mocap and keyframed animation techniques.
• Understand topology and anatomy and collaborate with artists to get good deformations.
• Self-motivated, structured, proactive, and detail-oriented.
• Strong communication and organizational skills.
• Good eye and attention to details.

Experience in the following is a plus
• MotionBuilder experience.
• Acting for animation.
• Utilizing a motion capture suit.

Scope: Full-time and permanent

Salary Range: 120,000-140,000 USD

Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States.

Can be remote with in the United States but you are expected to keep overlapping work hours with a team situated in the San Francisco Bay Area
Show more details...
via Paradox Interactive posted_at: 26 days agoschedule_type: Full-timework_from_home: 1
Paradox Tectonic is looking for an experienced Software Engineer to join our team of highly experienced senior developers within a mostly flat organizational structure. In this role, you will work to architect and develop a wide range of systems for Life by You, our next generation life simulator. You will also be asked to learn and improve the current code base as needed and take over ownership... of systems as needed. You will become the point Paradox Tectonic is looking for an experienced Software Engineer to join our team of highly experienced senior developers within a mostly flat organizational structure.

In this role, you will work to architect and develop a wide range of systems for Life by You, our next generation life simulator. You will also be asked to learn and improve the current code base as needed and take over ownership... of systems as needed. You will become the point person for these systems, working with other senior engineers to define interfaces and responsibilities of major areas of the codebase. You will be expected to be customer first and high quality in your technical and creative solutions. Furthermore, you will work with the Creative Director and project team to hone the design of gameplay and other technical features, connecting your technical expertise with the creative side of game development.

Our ideal candidate has been a lead on other AAA games and has a professional interest in agent based simulations, AI and 3D representation.

Responsibilities
• Architect, implement, learn and iterate on major extendable systems.
• Collaborate closely with other engineers, designers, and artists to support and add new features to new and existing systems
• Be active in researching and proposing solutions for technical, design, and artistic features in order to provide the best user experience.
• Create and iterate on complex tools and editors to support an intuitive, smooth workflow for the internal content creation team
• Work with creative teams to provide implementation of gameplay features
• Develop tools and UI to provide content to gameplay systems
• Promote and uphold a high-level of code quality

Required Qualifications
• 10 years or more experience in the games industry and at least 3 shipped titles
• Excellent understanding of C# and Unity
• Experience developing AAA quality games through the full development cycle
• Experience developing on PC and/or modern console systems
• Strong focus around understanding player experience, motivation and play patterns
• Practical knowledge of algorithm applications and implementations
• Strong skills in 3D mathematics
• Experience architecting large areas of a codebase
• Able to collect requirements and design a system without direction from a colleague
• Good at optimizing and profiling code
• Strong debugging skills
• Ability to communicate well and work closely with other engineers, creative teams, and production
• Must be legally able to work in the United States

Experience in the following is a plus
• Experience with C++, Python and other programming languages
• You are passionate about unconventional or optimistic games targeted at diverse or female-leaning audiences.
• Experience providing robust tools and pipelines for design and art content data
• Understanding of solutions for modding and user-generated content in modern games
• Experience working with a UI solution (Unity or other) to reflect game state
• Experience with locomotion, pathfinding/path following, animation, IK
• Experience with graphics, optimization, and profiling

Scope: Full-time and permanent

Can be remote anywhere within the United States but expected to keep consistent work hours with a team situated in the Bay Area.

Salary Range: 180,000-220,000 USD

Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States
Show more details...
via LinkedIn schedule_type: Full-time
Paradox Tectonic seeks a versatile and creative Technical Animator to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life. We're looking for an experienced, self-starting tech animator with experience working with motion capture data. You will help bring our characters to life, elevate the visuals and... find ways to improve workflow efficiency. In addition, Paradox Tectonic seeks a versatile and creative Technical Animator to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life.

We're looking for an experienced, self-starting tech animator with experience working with motion capture data. You will help bring our characters to life, elevate the visuals and... find ways to improve workflow efficiency. In addition, our ideal candidate brings with them a deep passion for making games and solving challenging problems.

Responsibilities
• Use keyframe and motion capture techniques to bring characters to life.
• Support and implement animation content and fine-tune parameters for gameplay.
• Work with the game engine in setting up character assets.
• Help with skin weights for characters and assets on preexisting and new skeletons.
• Work with our technical artist to define and improve the animation pipeline.
• Work with cross-functional teams to help take animation assets through the art and game pipeline.
• Collaborate with the art and engineering team to develop animation rigs and pipelines for characters, vehicles, and props.

Required Qualifications
• BA/BS degree or equivalent work experience
• At least three years of Unity game development experience with a good working knowledge of Unity editor scripting/tool development.
• Ability to work well in a fluid, changing environment as creative challenges evolve.
• Demo or portfolio of past work or samples.
• A strong understanding of how to create animation for real-time games.
• Experience animating assets on at least one AAA title from beginning to end or have shipped AAA PC or console titles in an animator position.
• Expert-level proficiency with Autodesk Maya
• Experience working with mocap and keyframed animation techniques.
• Understand topology and anatomy and collaborate with artists to get good deformations.
• Self-motivated, structured, proactive, and detail-oriented.
• Strong communication and organizational skills.
• Good eye and attention to details.

Experience In The Following Is a Plus
• MotionBuilder experience.
• Acting for animation.
• Utilizing a motion capture suit.

Scope: Full-time and permanent

Salary Range: 120,000-140,000 USD

Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States.

Can be remote with in the United States but you are expected to keep overlapping work hours with a team situated in the San Francisco Bay Area.

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.

Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month
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